Bio
Sidney Church is an interdisciplinary artist that employs sculpture, physical computing, painting, digital fabrication, and design in order to create multifaceted work that teeters between DIY culture and spacecraft engineering. His current body of work investigates the blurred line between the digital and the physical, along with the ebb and flow from one to the other.
Given our last years of isolation, the realm of the digital has encroached into our lives more than ever. Sidney's research continues translating the digital into the physical, but also delves into how we can affect the physical world from the digital world and vice versa. We’re currently seeing a trend towards the metaverse with XR and NFTs. This peaks interests in the complete digital and its effects on our physical perception. How does this outright digital existence play on our physical lives?
After receiving his MFA, he moved to Phoenix, AZ and helped co-found a makerspace that served the community. It was there he was lucky enough to help inspire marginalized groups through technology by teaching workshops and camps with groups such as: Girls in STEM, Mandela Washington Fellowship for Young African Leaders, homeless youth, Girl Scouts, and the National American Indian Science & Engineering Fair.
Currently working and teaching at Carnegie Mellon University, his research focuses on designing and building new digital fabrication tools that are used to create both 2D and 3D artworks. This research also operates as a means to combine traditional art making practices with new technology, which is meant to push both fields further.